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Prone deviation - Damage Control

  • 2sweed
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15 years 4 months ago#178by 2sweed
Prone deviation - Damage Control was created by 2sweed
A handy tip for you all, 1.5 fucked up a lot of things, this will make you be able to play duck and cover style again, as in when you get up from going prone you can shoot and the deviation is the same as when you jump. much better then what they did in 1.5 where if your get up from prone the deviation goes the same as if you go prone !! i hope you understand all that. any questions just ask away.

Goto
My docs\Battlefield 2\profiles, check the global.con (notepad) for your account number, open that folder and open the controls.con (notepad again).

Search for "ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 0 0"

replace it with "ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 10000 0"

Save and make your controls.con read-only.

there you go enjoy... text stole from stoner :cheer:

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15 years 2 months ago#509by Heffen
Replied by Heffen on topic Re:Prone deviation - Damage Control
That file ----> ControlMap.addKeyToTriggerMapping c_PILie IDFKeyboard IDKey_Z 0 0"
does not exist

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15 years 2 months ago#510by 2sweed
Replied by 2sweed on topic Re:Prone deviation - Damage Control
it is not a file it is a text line in controls.con

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15 years 2 months ago#511by Heffen
Replied by Heffen on topic Re:Prone deviation - Damage Control
Off course my bad :) but the line does not exist ( den finns inte )

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