With BF3 hitting this years E3 we got a first look into some actual multiplayer footage, as well as some information on the some of the features included in the game. Overall the game has been reported to be very smooth for something that is pre-alpha. And the people who tested it never noticed any framerate loss while playing. The game however, has a Battlefield: Bad Company 2 feel, but as many has already mentioned it is a lot more than that. If you try to jump over something you don't just simply jump, you see an animation of your solider leaping over, something that has become quite popular lately in games like Brink and Crysis 2, maybe we will see an interesting movement system in BF3 – nothing has been confirmed yet though. Many described it as Bad Company 2 on crack with a BF2 feel to it, with mind-blowing graphics, more intense gameplay, amazing weapon customization, superb animations, but most important of all people have found it really good so far.
Features noticed and confirmed so far for BF3:
- Tank footage show at EA press conference is possibly the first mission in the game.
- New suppression system.
- Operation Metro - rush gamemode, close combat, play as U.S. Marines, take on Russian forces in heart of Paris, infantry focus.
- Operation Metro objective is to take back Stock Exchange.
- Team Deatchmatch, Conquest, Rush gamemodes confirmed.
- Battle Log - hub for social Battlefield experience.
- 4 classes tuned for teamplay - Assault (medic abilities), Engineer (anti-vehicle, repair), Support (give ammo, suppressive fire), Recon (main focus supplying intel).
- Heavily focused on unlocks, more than any Battlefield game, customization key.
- Engineer has flashlight under-slung on weapon for lighting up area, blinding enemy.
- Every weapon has 3 customization slots (barrels, etc).
- Support solider has bi-pod - placed on any surface in game (more accuracy).
- New feature called Suppression - all the bullets you fire at an enemy affect them regardless if you hit them or not. All the bullets you fire that get close enough will start to reduce their combat efficiency. Squad can then flank the enemy and you will receive a Suppression score.
- Jets, boats, tanks, helicopters confirmed.
- LAV-25 Light Armored Vehicle confirmed, also in Operation Metro.
- Dog tags - fully customizable, dynamically updated, only obtainable from knife kills in the back.
- Knifing system more dramatic, spectacular
On the death screen it now displays statistics of how many times you have killed the person who killed you and how man times they killed you (e.g. 2-1). - When deployed it displays on the bottom of the screen a countdown of when a squad member can spawn on you, and when they spawn who it is.
- Most of the rifles that we played with had 3 fire mode : automatic, semi-automatic, and single shot.
- After you are killed the health of the person who killed you is shown as a heath bar over their head.
- When your in a vehicle and stopped the camera begins to shake from the rattling of the engine.
- Flashlight can blind you momentary if someone points it directly at you.
- 100 points for killing someone, 10 extra points for a headshot, 100 points for reviving.
- In order to revive you must hover over the dead body and hold down left mouse button while your character rubs the paddles together and charges them before the player is revived.
- 2 grenades were given by default.
- In order to knife in this build of the game you need to press “f” to do “quick knife”. When pressed you enter into an animation that will pull you close to your enemy and you will grab their head and execute them by slitting their throat.
- You can only obtain an enemy’s dog tag if the “quick knife” command is done when you are behind your enemy.
- The knife seems more like a switchblade than the classic knife we are used to
- Commo rose is not in the build we played. EA wouldn't give us a firm yes or not when asked if it would be in the final version of the game.
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