Bad Company 2 R8 Client and R12 Server Updates

06 May 2010
The next release of the game client is currently in QA. We will perform another synchronized client/server update. It is expected to take place early next week. The client update will be roughly 500MB in size. Changelog:...

Server - Some potential sources for lag/rubberbanding have been eliminated
Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2
Server - Log file for server admins: all remote admin interface commands/events are logged
Server - Log file for server admins: major server events + all chat messages are logged
Server - Idle kick is controllable
Server - Profanity filter can be disabled
Server - Teamkill-kick system is controllable
Server - Ticket counts and bleed rate are controllable per-level
Server - Infantry only mode available per-level
Server - Initial spawn delay and respawn delay are adjustable
Server - Server description can be up to 400 characters, and use "|" for line breaks
Server - Banlist can contain up to 10.000 entries
Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened
Admin Interface - ensured that player.onJoin events always report the player name
Admin Interface - events triggered when people spawn
Admin Interface - much more info on kills
Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes
Gameplay - Helicopter handling has been tweaked
Gameplay - Weapon tweaks have been implemented based on PC public feedback
Gameplay - Fixed technical hang when a crate was armed outside of the combat area
Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed
Gameplay - Countermeasures can be fired when driving a helicopter
Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced
Gameplay - Advanced Spotting scope works better
Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings
Server Browser – Added support for retrieving update progress
Server Browser - Now refreshes information
Server Browser - Join queue system when attempting to join a full server
Server Browser - all settings are automatically saved between sessions
Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes
Client - Fixed some crashes
Client - Toggle/hold crouch is user controllable
Client - Toggle/hold zoom is user controllable
Client - Vsync bugfixed for DX10/DX11
Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag
Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen
Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log
Client - Improved Play Now functionality
Client - Removed K/D ratio and Skill Level filters
Client - Any points you get while being dead will be added to your score
Client - Reduced negative mouse acceleration
Client - More informative disconnection/kick reasons

Ea Forums
Manual, for server administrators: http://static.cdn.ea.com/dice/u/f/bf...inistrator.zip

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6 comments

  • Comment Link 2sweet Tuesday, 11 May 2010 12:32 posted by 2sweet

    BF2 > BC2 still :-)

  • Comment Link Mr Pig Saturday, 08 May 2010 08:37 posted by Mr Pig

    [quote name="Zyfer"]Ston3r will haz angry in his pants tho its a nice change log there but there is one thing that concerns me

    "Gameplay - Weapon tweaks have been implemented based on PC public feedback"

    Is this the noob side of public or the other side?[/quote]

    Pub noobs can't get a kill with the AN-94 so they whine to Dice, and it gets boosted.

    2 Weeks later they're all whining again because people keep killing them with it. Dice Nerf it again.

    Dice need to stand up and say no. Stop pointlessly fiddling with weapon damage and work on some stuff the game actually NEEDS.

  • Comment Link 2sweet Thursday, 06 May 2010 22:00 posted by 2sweet

    meh

  • Comment Link Zyfer Thursday, 06 May 2010 21:42 posted by Zyfer

    Ston3r will haz angry in his pants tho its a nice change log there but there is one thing that concerns me

    "Gameplay - Weapon tweaks have been implemented based on PC public feedback"

    Is this the noob side of public or the other side?

  • Comment Link Warduk Thursday, 06 May 2010 20:18 posted by Warduk

    good stuff for competitive but with no free-cam stoner will not be a happy bunny

  • Comment Link Wills Thursday, 06 May 2010 19:04 posted by Wills

    Some stuff there was needed, but no more progress on the stream! Inf only though, is a start

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