Team Dignitas have joined Team Rush in the Grand Final at i40 in Bad Company 2 after comfortably beating FtD to advance from the losers bracket.ï»¿The final, streaming live at 1300 BST on the Fileplay iSeries Portal will be favour of Team Rush, as they defeated Team Dignitas in the Upper Bracket Final 60-12, and thus will only need one map win to be crowned i40 champions.
Both teams had a rather easy route to the final, with many of the group fixtures and playoffs ending in very comfortable wins for both teams. The Dignitas players will be hoping to overturn the defeat inflicted on them yesterday by the Team Rush lineup, having succumbed to the same fate at i39 to a similar line-up.
It's official, BattleField 3 is on the way! The beta should be with us sometime on or before October 2011.
But will it be worth buying? Much of the feedback on the current title, Bad Company 2, has been poor simply because it's been compared to BattleField 2 and BattleField 2142. To see why that is an unfair comparison, please read this blog post.
Now that's cleared up, the burning question left is very simply can BF3 match it's predecessors BF2 and BF2142? The answer, I think, is yes. Here's why...
Rahul Sood, Voodoo PC founder and current CTO of gaming at HP, spins an interesting yarnabout an aborted Microsoft project that would've let PC and Xbox gamers face-off. The only problem? During testing, the PC gamers cleaned Xboxers' clocks.
In the middle of a rumination on the lukewarm state of PC gaming, Sood divulges some details of a project Microsoft was working on "many many months ago" to let PC and Xbox users face off in games like Gears of War and Unreal Tournament, an effort that would've effectively bridged the gap between Xbox Live and Windows Live.
Unreal Engine developer Epic has been pretty down on the PC in recent years. But a new interview indicates a change in attitude, and a renewed commitment to the platform.
PC gaming has sunk from its once mighty heights, thanks to a combination of factors like console penetration, piracy and the huge inherent variability in PC hardware setups. These have interacted in various ways to push the PC to third class citizen for many gaming genres, especially the kind of high adrenaline action games that were once the PC's bread and butter.
This has led to the situation where once proud PC developers have wholeheartedly adopted console development. We've seen PC centric studios like Crytek (Crysis), id Software (Doom, Quake etc) and Epic (Unreal series) effectively abandon the PC platform in favor of consoles. Several of these have dropped comments in the aftermath blaming piracy as the reason behind the exodus to consoles.
Remember Alien Swarm? A total conversion mod for UT 2004, with four-player co-op top-down action. The team behind it, weâ€™ve just learned, were hired by Valve two years ago, and have since been working on L4D and now Portal 2. Except at the same time theyâ€™ve been making Alien Swarm all over again in Source. And itâ€™s coming out on Monday. And it will be free. And it looks great.
But itâ€™s not the only thing thatâ€™s coming. Along with it the complete SDK and code base is being released, all available for free this Monday (19th).
The game will also include updates to the Source engine (in the SDK), and has had some changes made to it in its Source incarnation. A third-person camera, depth of field effects, and â€œa wide variety of gameplay additions.â€ Although what those are isnâ€™t clear yet. However, take a look at the screenshots below to see the difference in the game.
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Valve lists the contents as follows:
Just when you think you've grasped all the jargon surrounding 3D graphics, new terms and technologies flood onto the market.
AMD has been aggressively shipping DirectX 11 GPUs in almost every price category, while cards based on Nvidia's new GTX 470 and GTX 480 DX11 parts are finally becoming available. Meanwhile, Windows 7's sales ramp has been extraordinary-the fastest-selling Microsoft OS in history. Given that Windows 7 is what Vista should have been, it's also arguable that DirectX 11 is what DX10 should have been.
When DirectX 10 games hit the streets, the new API gave users marginal improvements in image quality alongside huge performance decreases. The tiny gain in visual fidelity didn't really make up for the performance hit. On the other hand, DirectX 11 brings users some very cool potential eye-candy improvements, but also promises better performance-even if you don't have a DirectX 11 GPU.
Along with new graphics, APIs come with new buzzwords: tessellation, SSAO, HDAO, and postprocessing. That last buzzword being a catchphrase for many small but cool effects made possible with today's programmable graphics chips.
We'll take a closer look at these buzzwords to dissect what they actually deliver, plus discuss the performance impact of using high-end AMD and Nvidia GPUs.