fpbattlefieldIt is launch week for Medal of Honor, the first person shooter from Danger Close that DICE created the multiplayer section for. In our first in a series of interviews this week, we talk with Lars Gustavsson about the ancestry of Battlefield, how a 30-polygon jet got him into the industry, and the joy of returning to a genre he helped create almost a decade ago.

Veteran Lead Designer Lars Gustavsson liked to draw and play with Lego as a child. Growing up, he studied art and knew he wanted to end up working either with movies or in the games industry. As it turned out, he would become one of the main people paving the way for the entire Battlefield series.

Friday, 24 September 2010 12:20

Video games lead to faster decisions

fpnewsStudy suggests that video games could be training tool for quicker reactions

Cognitive scientists from the University of Rochester have discovered that playing action video games trains people to make the right decisions faster. The researchers found that video game players develop a heightened sensitivity to what is going on around them, and this benefit doesn't just make them better at playing video games, but improves a wide variety of general skills that can help with everyday activities like multitasking, driving, reading small print, keeping track of friends in a crowd, and navigating around town.

In an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations.

Monday, 13 September 2010 06:23

COD : Black Ops dedicated servers ??


Dedicated servers but not as we know it.

Just when PC gamers thought that they had reclaimed the Call of Duty series, they learned on Friday that they had been let down once again. As reported by IGN, Activision and Treyarch announced an exclusive deal making GameServers.com the only dedicated server provider for Call of Duty: Black Ops when the game launches in November.

According to the GameServers pre-order page, players wishing to purchase a dedicated server will be required to shell out $14.95 a month for an 18 maximum player limit on ranked servers. Unranked servers will cost $0.99 a month per player up to maximum of 24, with Teamspeak support costing an additional fee. Discounts will be offered for a 3, 6, and 12 month prepay.


Team Dignitas have joined Team Rush in the Grand Final at i40 in Bad Company 2 after comfortably beating FtD to advance from the losers bracket.

The final, streaming live at 1300 BST on the Fileplay iSeries Portal will be favour of Team Rush, as they defeated Team Dignitas in the Upper Bracket Final 60-12, and thus will only need one map win to be crowned i40 champions.

Both teams had a rather easy route to the final, with many of the group fixtures and playoffs ending in very comfortable wins for both teams. The Dignitas players will be hoping to overturn the defeat inflicted on them yesterday by the Team Rush lineup, having succumbed to the same fate at i39 to a similar line-up.

Thursday, 05 August 2010 21:16

Why BattleField 3 Will Be A Success

bf3Our good friends over at eurogamers.eu  have got some info about Battlefield 3 you might be intrested in.

It's official, BattleField 3 is on the way!  The beta should be with us sometime on or before October 2011.

But will it be worth buying?  Much of the feedback on the current title, Bad Company 2, has been poor simply because it's been compared to BattleField 2 and BattleField 2142.  To see why that is an unfair comparison, please read this blog post.

Now that's cleared up, the burning question left is very simply can BF3 match it's predecessors BF2 and BF2142?  The answer, I think, is yes.  Here's why...

xboxpcRahul Sood, Voodoo PC founder and current CTO of gaming at HP, spins an interesting yarnabout an aborted Microsoft project that would've let PC and Xbox gamers face-off. The only problem? During testing, the PC gamers cleaned Xboxers' clocks.

In the middle of a rumination on the lukewarm state of PC gaming, Sood divulges some details of a project Microsoft was working on "many many months ago" to let PC and Xbox users face off in games like Gears of War and Unreal Tournament, an effort that would've effectively bridged the gap between Xbox Live and Windows Live.


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