DICEâ€™s lead gameplay designer Alan Kertz posted on Battlelog where he revealed a list of possible future changes to Battlefield 3. The items listed arenâ€™t 100% certain to make it to a future patch â€” DICE is simply looking for player feedback on the list, which you can find below:
Check out this gameplay trailer from Dice's reimagined version of Gulf of Oman. Like in previous Back to Karkand trailers, you can see some of the new vehicles in action here. The three combat vehicles that we are bringing back from Battlefield 2 in Back to Karkand are the STOVL fighter jet, desert buggy, and one of the APCâ€™s.
"I wanted to complement what we already have in the base game, plus I wanted to bring back some of the classic vehicles from Battlefield 2 that we know players loved, such as the Short Take-Off/Vertical Landing fighter jet and the desert buggy. In todayâ€™s trailer, you can also get a first glimpse of a hitherto unannounced fourth vehicle bound to strike fear into the very hearts of the enemy. See if you can spot it!", said Back to Karkand Lead Designer Niklas Fegraeus.
Come back later for more details on Back to Karkand. We have more videos coming your way, and more details on the new Back to Karkand weapons that you can bring back to the base game.
Major client update for the PC version Battlefield 3 as well as a server-side update for all platforms.
The update will be made on Nov. 22nd 7:00 AM UTC / Nov. 21st 11:00 PM PST.
---- Client-Side Changes:
-- Visuals, Stability and Performance Fixes:â€¢ General performance and loading time improvements
â€¢ â€œBlack Screenâ€ fix for an issue occurring on some PC Configurations
â€¢ Stereo and Rendering Support for Nvidia and AMD Graphics Cards
â€¢ Adjusted the â€œstutteringâ€ encountered on some PC configurations.
â€¢ Fixed several Crashes when joining MP and Co-Op sessions
â€¢ Fixed multiple problems when using multiple monitors (Eyefinity / Surround).
â€¢ Fixed visual corruption issues on certain Nvidia Cards
â€¢ Improved loading times for certain textures
â€¢ Added console command â€œGameTime.MaxVariableFpsâ€ to limit max FPS
â€¢ Added console command â€œUI.DrawEnableâ€ to hide UI for screenshots / videos